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1. Moros drone nerf - in Test Server Feedback [original thread]
And that is what is so irritating. It looks like a deliberate deception. Nerf proposed, put on sisi, player outrage, nerf removed. So it sits there normal for weeks, then 2 days before launch in slips major nerf with no patch notes. All this afte...
- by Hans Rex - at 2009.12.02 01:06:00
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2. Yes Another Hacking - in EVE General Discussion [original thread]
Take a breath. I'm sure this will work out in the end. I know CCP does not want to loose current and future players over this problem. As you can't do anything now but wait, just step away for a few days until it resolves. I'm sorry for your bad...
- by Hans Rex - at 2009.07.30 21:43:00
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3. Kickass new Eve video shows depth of field effect. - in EVE General Discussion [original thread]
Great! All I can think of is the "wonderful" sound at camera engine that is fubar. We would have similar results with this no doubt. One must learn to walk, before you can run.
- by Hans Rex - at 2009.07.30 21:33:00
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4. The sounds of Eve - something to try - in EVE General Discussion [original thread]
Here's some praise: Love the pops and crackles in my ear. Love the total silence when I zoom out. Love when all sounds dissapear as I start stacking hardners. Love that it takes a session change to clear it. Love the sounds of gate activation w...
- by Hans Rex - at 2009.05.16 19:08:00
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5. To the person who chatted with me yesterday: - in EVE General Discussion [original thread]
Welcome to EVE
- by Hans Rex - at 2009.04.24 02:07:00
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6. EVE Online: Apocrypha 1.1 Feedback Thread - in EVE Information Portal [original thread]
The sound at camera problem is still there. But of course you already knew that. The game is still silent, but you knew that also as the threads on test pointed out. What is so hard about turning on the sound? Do you guys sit around and actually t...
- by Hans Rex - at 2009.04.16 17:21:00
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7. Apocrypha: Sound Effect Volume Differences - in Issues, Workarounds & Localization [original thread]
Originally by: Masquitar Judging by the patch notes, I'm pretty sure the loudness problems will be fixed. As for the glitches, pops and silences, it seems these will continue but I hope I'm wrong. No it is not fixed. The game is dead s...
- by Hans Rex - at 2009.04.16 17:15:00
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8. Apocrypha: Sound Effect Volume Differences - in Issues, Workarounds & Localization [original thread]
Well just logging into the game after a few weeks to see if this problem has been fixed. Its exactly the same. Broken on TQ. No dev comments. Fall off not fixed on the test server. I also notice that active player counts are actually beginning to ...
- by Hans Rex - at 2009.04.12 04:07:00
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9. Sound engine 4-1-09 - in Test Server Feedback [original thread]
I can't believe its got to the point where players are having to ask for an option to hear the game. Somebody has lost touch with reality. I know there's been a plan to also remove all visuals past 15km fall off. More realistic in the darkness of...
- by Hans Rex - at 2009.04.02 15:34:00
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10. EVE Online Apocrypha 1.0.2 Issues thread. - in EVE Information Portal [original thread]
Originally by: Soporificstorm Sound is no better, in fact I would say that it is worse. I am not unique in this and in the last 2 hours of game play haven't heard my turrets fire once. I am sure that you will say that this is a client erro...
- by Hans Rex - at 2009.03.26 15:37:00
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11. Eve Online Apocrypha 1.0.2 Patch Deployment Wednesday 25th March 2009 - in EVE Information Portal [original thread]
Originally by: Tasloi Agree with the ton of other people regarding the falloff distance/muffled sounds issue. This needs to be fixed asap. Correct me if i'm wrong but I haven't even seen an acknowledgement that this is being worked on at a...
- by Hans Rex - at 2009.03.26 04:00:00
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12. Apocrypha: Sound Effect Volume Differences - in Issues, Workarounds & Localization [original thread]
Nope, still no sound on TQ. Yep, still no sound on SiSi. Check, still no dev response. Well the skill queue makes it much easier to play something else. I'll check back in a week or two.
- by Hans Rex - at 2009.03.24 23:16:00
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13. So CCP, when are you bringing back sound to Eve? - in EVE General Discussion [original thread]
Dev : "Good morning Sir. We hoped we could talk to you about a concern. There seems to be a lot of activity on the forums about the sound engine." CCP Boss : "Eh? What's that you say?" Dev : "Sound sir. There's lots of threads ABOUT SO...
- by Hans Rex - at 2009.03.24 01:41:00
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14. So CCP, when are you bringing back sound to Eve? - in EVE General Discussion [original thread]
New player : "Hey, nice game! Where's the sound?" CCP : "There's no sound in space dummy!" Old player : "Hey, what happened to the sound?" CCP : "There's no sound in space dummy!" Fan boi : "Hey, nice job with the sound." CCP...
- by Hans Rex - at 2009.03.23 19:32:00
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15. I miss the rattling and shaking during warp - in Test Server Feedback [original thread]
Yes, camera shake on warp is now on test. Sonic boom is more audible. The plastic wrap effect is still in. Other game sounds still broken.
- by Hans Rex - at 2009.03.19 23:40:00
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16. No fix to world audio levels? - in EVE General Discussion [original thread]
Originally by: Tippia Difficulty is irrelevant. Is it worth the effort to create a patch for such an insignificant problem? Note to Tippia: Turn on hearing aid before logging into EVE. If your hearing aid is broken, refer to th...
- by Hans Rex - at 2009.03.17 17:32:00
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17. Is CCP the WORST Company - Part II - in EVE General Discussion [original thread]
I get it. Everyone who disagrees with you, is simply a fanboi. OK, then I'm a fanboi. Go wipe your nose, turn of your computer, and go to bed.
- by Hans Rex - at 2008.03.17 18:19:00
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18. Trit market for Heimatar - in Market Discussions [original thread]
Originally by: Tunak I may be able to shed some light on this if one question can be answered. What corp or corps are the farmers running missions for? Their main distribution system is Ingunn. I've followed ships, scanned holds, and p...
- by Hans Rex - at 2008.01.02 17:27:00
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19. Lowsec MacroMiners/Hauler Systems - in Crime and Punishment [original thread]
They are not mining in Ingunn, but they are hauling from stations, 100 plus, non stop.
- by Hans Rex - at 2008.01.01 06:28:00
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20. Trit market for Heimatar - in Market Discussions [original thread]
I have spent the past several hours watching the macro fleet in Ingunn. The stations they are moving to in their Indy's, are the same where the prices you have mentioned are set. Its also in low sec. Metro. They are running at least 100 plus ships...
- by Hans Rex - at 2008.01.01 06:25:00
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